Guru

Most Common Blackjack Mistakes

Each point below includes the common error, the recommended correction, and a quick example spot.

Top 21 Mistakes
  1. 1

    Ignoring basic strategy and playing by instinct

    Correct play: Use the chart every decision until the pattern is automatic.

    Why: Instinct often overweights recent outcomes and underweights long-run EV.

    Common trap: A lucky hit or stand once can reinforce the wrong habit.

    Example Spot

    Player

    1010
    66

    Dealer Upcard

    1010
  2. 2

    Taking insurance too often

    Correct play: Default to no insurance unless you are counting with a strong edge signal.

    Why: Insurance is usually a negative-EV side bet for non-counters.

    Common trap: It feels like protection, but it often costs more over time.

    Example Spot

    Player

    99
    99

    Dealer Upcard

    AA
  3. 3

    Standing on hard 12 versus dealer 2 or 3

    Correct play: Hit hard 12 against dealer 2 or 3.

    Why: Dealer weak upcards 2/3 are not weak enough here to justify standing on 12.

    Common trap: Players fear busting and freeze on 12.

    Example Spot

    Player

    1010
    22

    Dealer Upcard

    33
  4. 4

    Standing on hard 16 versus dealer 7 through Ace

    Correct play: Hit hard 16 against 7, 8, 9, 10, A in this ruleset.

    Why: Standing lets the dealer beat 16 too often.

    Common trap: 16 feels too fragile to hit, but standing is usually worse.

    Example Spot

    Player

    1010
    66

    Dealer Upcard

    99
  5. 5

    Hitting hard 12 versus dealer 4, 5, or 6

    Correct play: Stand on hard 12 against dealer 4/5/6.

    Why: Dealer bust frequency is high enough that standing performs better.

    Common trap: Seeing only your weak total and ignoring dealer bust pressure.

    Example Spot

    Player

    77
    55

    Dealer Upcard

    55
  6. 6

    Not doubling hard 11 versus dealer 2 through 10

    Correct play: Double hard 11 versus dealer 2-10.

    Why: 11 has strong conversion to 20/21 and benefits from bigger stake.

    Common trap: Players hit to avoid risking extra money.

    Example Spot

    Player

    66
    55

    Dealer Upcard

    1010
  7. 7

    Not doubling hard 10 versus dealer 2 through 9

    Correct play: Double hard 10 versus dealer 2-9.

    Why: 10 is a strong double hand when dealer upcard is not 10/A.

    Common trap: Treating 10 as a generic hit hand.

    Example Spot

    Player

    88
    22

    Dealer Upcard

    66
  8. 8

    Not doubling hard 9 versus dealer 3 through 6

    Correct play: Double hard 9 against dealer 3/4/5/6.

    Why: You capture extra value while dealer is vulnerable.

    Common trap: Hard 9 feels too low to invest more.

    Example Spot

    Player

    44
    55

    Dealer Upcard

    44
  9. 9

    Standing on soft 18 versus dealer 9, 10, or Ace

    Correct play: Hit soft 18 versus 9/10/A.

    Why: Dealer strength is high; passive stand underperforms.

    Common trap: Soft 18 feels made, but it often needs improvement.

    Example Spot

    Player

    AA
    77

    Dealer Upcard

    1010
  10. 10

    Hitting soft 18 versus dealer 3 through 6 when double is allowed

    Correct play: Double soft 18 versus dealer 3-6 (otherwise stand in some spots).

    Why: Double extracts more value in high-leverage favorable spots.

    Common trap: Players default to hit and miss the double window.

    Example Spot

    Player

    AA
    77

    Dealer Upcard

    55
  11. 11

    Failing to split A,A

    Correct play: Always split A,A.

    Why: Two hands starting from Ace are stronger than one hard 12.

    Common trap: Keeping A,A as 12 to avoid variance.

    Example Spot

    Player

    AA
    AA

    Dealer Upcard

    66
  12. 12

    Failing to split 8,8

    Correct play: Always split 8,8.

    Why: Hard 16 is weak; split gives two chances at better totals.

    Common trap: Not wanting to commit another bet with a weak hand.

    Example Spot

    Player

    88
    88

    Dealer Upcard

    1010
  13. 13

    Splitting 10,10

    Correct play: Do not split 10,10 in this baseline strategy.

    Why: 20 is already a premium made hand.

    Common trap: Chasing two blackjacks instead of locking strong EV.

    Example Spot

    Player

    1010
    1010

    Dealer Upcard

    66
  14. 14

    Not splitting 9,9 versus dealer 2 through 6 or 8 through 9

    Correct play: Split 9,9 against 2-6 and 8-9; stand versus 7/10/A.

    Why: This split pattern captures value where dealer is not too strong.

    Common trap: Applying one rule for all 9,9 spots.

    Example Spot

    Player

    99
    99

    Dealer Upcard

    88
  15. 15

    Not splitting 7,7 versus dealer 2 through 7

    Correct play: Split 7,7 versus dealer 2-7.

    Why: 14 is weak; splitting creates better expected outcomes.

    Common trap: Treating all mid pairs as stand/hit hands.

    Example Spot

    Player

    77
    77

    Dealer Upcard

    66
  16. 16

    Not splitting 6,6 versus dealer 2 through 6

    Correct play: Split 6,6 against dealer 2-6.

    Why: Hard 12 is marginal; split gains EV against weak upcards.

    Common trap: Avoiding split due to fear of doubling exposure.

    Example Spot

    Player

    66
    66

    Dealer Upcard

    44
  17. 17

    Not splitting 2,2 or 3,3 versus dealer 2 through 7

    Correct play: Split these low pairs versus 2-7.

    Why: Two playable hands outperform one weak total in those matchups.

    Common trap: Thinking low pairs are too weak to split.

    Example Spot

    Player

    33
    33

    Dealer Upcard

    77
  18. 18

    Treating 5,5 as a split instead of a double hand

    Correct play: Play 5,5 as hard 10, usually double versus dealer 2-9.

    Why: 5,5 is a strong double setup, not a split pair.

    Common trap: Seeing a pair and auto-splitting without context.

    Example Spot

    Player

    55
    55

    Dealer Upcard

    66
  19. 19

    Playing too fast and missing the current hand state

    Correct play: Pause and confirm total, softness, and legal actions each decision.

    Why: Speed increases misreads and wrong action frequency.

    Common trap: Autopilot clicks after previous hand outcomes.

    Example Spot

    Player

    AA
    66

    Dealer Upcard

    33
  20. 20

    Increasing bet size after losses without a plan

    Correct play: Use a fixed bankroll plan and predefined unit sizing.

    Why: Tilt-driven bet jumps increase risk of ruin.

    Common trap: Trying to win losses back immediately.

    Example Spot

    Player

    99
    77

    Dealer Upcard

    1010
  21. 21

    Confusing win percentage with expected value (EV)

    Correct play: Optimize for EV, not just chance to win the hand.

    Why: Some plays win less often but earn more long-term.

    Common trap: Choosing the line with the highest raw win frequency.

    Example Spot

    Player

    66
    55

    Dealer Upcard

    1010