Hard 12 is the classic trap: you stand against a 4, 5 or 6 but hit against a 2 or 3. Many players stand on 12 against everything weak, which costs money against the 2 and 3 because the dealer busts less often with those cards than players assume.
Hard 16 against a 10 is a hit in a no-surrender game, even though hitting busts you more often than not. Standing loses even more often. Soft 18 is the other big one: double against 3 through 6, stand against 2, 7, 8 and ace, and hit against a 9 or 10. Players who treat soft 18 as a made hand give back most of the value of the ace.
On doubles, the trainer's chart doubles hard 11 against every upcard, including the ace. Some published S17 charts hit 11 against an ace instead; the expected value difference is small either way, and it is the only cell where common S17 charts disagree with this one.