Guru

Card Counting

What card counting is: Card counting tracks the ratio of high cards (10s/Aces) to low cards (2-6) remaining in the shoe. It does not predict exact cards; it shifts probabilities.

Why it matters: More high cards left generally helps the player: more blackjacks, stronger doubles, and more dealer busts in many spots.

Hi-Lo basics: A common beginner system: 2-6 = +1, 7-9 = 0, 10-A = -1. Add these as cards are seen to keep a running count.

Running count vs true count: Running count is raw total. True count adjusts for decks remaining: true count = running count / decks remaining.

Bet sizing concept: Most counters increase bets when true count is positive and reduce bets when neutral/negative. Discipline matters more than aggression.

Playing deviations: Advanced counting uses index plays (strategy deviations) in specific count ranges, not just betting changes.

Table selection: Rules and penetration matter: fewer decks, deeper penetration, S17, and DAS are generally better for counting conditions.

Practical limits: Variance is high. Even with an edge, long losing streaks happen. Strong bankroll management is required.

Casino countermeasures: Casinos may shuffle earlier, use more decks, limit bet spread, or ask players to stop playing blackjack.

What this trainer currently does: This app trains basic strategy decisions and EV feedback. It does not currently display a live count system or index-play trainer.

True Count Examples

Running CountDecks RemainingTrue Count
+63+2.0
-42-2.0
+51.5+3.3
+24+0.5

Sample Bet Ramp (Illustrative)

True CountBet SizeNotes
< 11uMinimum bet or table minimum.
+12uSmall increase.
+24uModerate increase.
+36uStronger advantage zone.
>= +48u to 12uTop of spread, bankroll dependent.

Example only, not financial advice. Bet sizing should match bankroll and risk tolerance.

Common Pitfalls

  • Not converting running count to true count in multi-deck shoes.
  • Overbetting at small edges and underestimating variance.
  • Changing bet size too abruptly and attracting heat.
  • Using index plays before basic strategy is fully automatic.
  • Ignoring table quality (penetration and rules).